By now I’m sure all of you have heard the fantastic news of From Software’s sadistic doom simulator making its way to PC via steam (or nice old fashioned DVD) this year. So I’ve decided that rather than tell you a bunch of shit you probably already know, I’d just mull over the few new details I obtained while talking with NamcoBandai folks on the show floor since there was no playable build (at least not to my knowledge).
First thing I noticed was that the new manticore-like boss is named the sanctuary guardian, the second thing I noticed is that I couldn’t play it. That aside, I was told that although you’ll be purchasing Dark Souls via Steam, Games for Windows Live will be running its servers; leaving me assume that (1) you’ll have to logging twice, once for Steam and another time for GFWL, and (2) Steam is simply Dark Souls’ DRM. Apparently, From Software is aware that fans are fairly upset over the choice, but since they have so little PC experience they feel uncomfortable taking care of the all of the PC server stuff alone. Sadly those of you hoping to make some nifty mods and the like will be shit out of luck, From Soft has absolutely no plans of including mods or encouraging them (at least from what I was told, it sounded as though they don’t approve of mods for DKS). The best piece of news to me was hearing that console players won’t be left out of the new content loop: come “Fall 2012″ NamcoBandai plans on selling the new content on XBLA and PSN for $14.99; I was told the new areas won’t be a part of the standard world’s geography but will be accessible via an event of some sort (they were pretty tight lipped in regards to how players will access the new areas), but assured me they would feel as though they belonged entirely. Time will only tell if Dark Souls: Prepare to Die Edition will triumph despite fan outrage over the usage of GFWL (we all know how much everyone hates it).